The is the name given to the people who inhabit the frozen island of Arnaksak in the northern most region of the Myr. They are stout people, proud warriors with a rich culture and history that is largely misunderstood by other Myrran races. Despite the fact that many regard the Arnakki as a rather savage, fierce people, they are not at all like the Sessymirians with whom they have often been compared. The tyrrany of distance has limited the degree to which the Arnakki have contributed to Myrran society, but they are much more social and progressive than their Sessymrian neighbours. Whilst being uncompromising in their defence of their homelands, recent centuries have seen the Arnakki become a less hostile towards other Myrran nations. The last time they openly bore arms against another country was the war over the island of Usnach, a war that Cephalonia eventaully won as a result of winning the game of Siege invented by Queen Malia Essar to avoid any further bloodshed.
The Arnakki crave song and poetry and spent much of their time in great halls listening to ballads retelling the legends that colour Arnaksak's rich history. Perhaps the most compelling aspect of this history relates to the ancestry of the Arnakki which is one of the most remarkable to be found in the Myr. The Arnakki are descendents of the Caquikki, the six-legged people from the island of Caquix. Many millennia ago, an evolutionary development in the Caquikki led to a situation that ultimately created a new society of people. In the space of a century, a large number of children were born to the Caquikki with genetic abnormalities, some born without tails, some born without hooves, and then some were born with only two legs. At first this horrified the Caquikki, and they drowned countless children at birth. But as the years wore on, it became clear that a new species had emerged, and they resembled bipedal races such as the Helyans, Sessymrians and Acora. The Caquikki called these people the Equinakki, which meant 'those without hooves'. It was decided that the Equinakki born to the Caquikki would be sent to lands far away and left to their own devices. In boats made of ironwood, they journeyed far north, a journey to an island so distant that returning to Caquix was never considered, except for the the Equinakki navigators, who would return to Caquix to guide other small fleets of boats to the frozen home they had found. They called the land Arnasak, which simply meant 'New Land'.
The route to Arnasak was long and fraught with danger. In the longboats it took many months, and only a few boats ever made it each year. Strangely, over centuries, the need for the navigators diminished, and the Equinakki found the island by instinct, rather than by a guide or by charts. For thousands of years, this social dynamic stood, and the Caquix eventually forgot their original horror over the emergence of the Equinakki. Indeed, after many centuries, the Caquix who gave birth to Equinakki were considered to be blessed, and there was no hostility, or shame attached to the sending of children to their northern home. Over the ensuing years, fewer and fewer Equinakki were born to the Caquikki until one day, many centuries ago, the last of the Equinakki was born and the ties between the two peoples was severed.
The Caquikki and the Equinakki - who would later call themselves the Arnakki which mean 'new people' - lived independently of one another for thousands of years but some similarities still exist. Both races are semi-nomadic, having one or two major settlements from which they would oft-times travel, returning years later. Both revere the land, and although the gods of the Arnakki and the Caquix differ in name and aspect, they are all embodiments of natural forces. Nomadic life expanded their view of their own country giving them a knowledge of the natural world few races on the Myr could really appreciate.